Hello, I am making an industrial solution in which .rvt file is required to support. How can we import .rvt file into unity at runtime?
Hey there,
Recommendation is to use Pixyz SDK to convert your files first to .glb and then use GLTFast to import it inside your Unity runtimes.
If I use glTF or glb can I read metadata.
My product is mainly from ACC and Revit, can Pixyz Plugin Unity import runtime if I download from ACC.
Like Unity Reflect used to do.
Hi,
Unfortunatly, Pixyz Plugin for Unity does not support runtime import.
A workflow recommended would be to make your 3D data prepartation in Pixyz Studio or Pixyz SDK, then export to glTF. And in unity, use the glTFast importer to import your model, it works in runtime and keep the metadata from your model. (GitHub - atteneder/glTFast: Efficient glTF 3D import / export package for Unity)
If you are looking for a platform to store and manage your gltf asset, we have Unity Asset Manager, on which you can connect from unity runtime to retrieve your asset. But you also can use your existing one.
If I use Autodesk Construction Cloud to store and transfer the model to Unity is that ok? And can glTF add metadata from BIM?
I never used this cloud solution. We do not have anything out of the box to connect to this platform. You will probably have to develop your custom solution.
Regarding metadata contained in glTF. Every field displayed as metadata in Pixyz Studio will be saved in your glTF file, no matter from which original file they are comming from.
So if I use Autodesk Revit to make a BIM model and import it into Pixyz Studio, will the metadata be imported? And if so, will the metadata be included when exporting to Pixyz Studio’s gltf format? Autodesk is just a place to store autodesk models and other file types. ACC supports upload and download file glTF.