Importing Bicklink Studio (Lego) to Unity

Hello.
I have made an asset (that I really loved) in Bricklink Studio Lego, but I did not use the palette for the Lego Microgame. So, When I imported as an asset to Unity, saved as .dae, and put it in my scene, the asset did not work well, the face of the minifigure just desapear, and in the gameplay mode the asset just turn blue.

Can you help me? Can I import an asset from Bricklink Studio Lego to Unity not using the palette for the Lego Microgame?

Thank you so much.

Ok. I figured it out. I have to export as LDraw and go to Lego Tools and import as a model. Now it works.

I like this, can you share your code with me,Thank you very, very much