Importing Blender Animated model (FBX) with Armature

Hi,

I’m trying convert my game developed in Blitz3D to Unity, the first greate problem is how can I import animated models in FBX format ?

Here you see the model in modeling pose…

But, he has 621 animation keys…

What I need to do ?

You don´t need to export to .fbx, just use the.blend file. Then, in Blender, bones animations are stored inside Actions, and the scene controls (which you are mentioning here) are not used at all. Instead, Unity will read each Armature Action as a separate take.