Hi. I made a simple animation test in Blender. I want to import it into Unity, but it stays still from the .blend file I made. I saw that Unity supports 3 different files, of which Blender does not export. Here is a quick video rendering of the animation: http://www.youtube.com/watch?v=G3ATCgIlLSc I am very new to Unity, and don't understand complicated things, so I would really appreciate it if someone gave me a precise set of steps to getting it to work properly. Thanks! -Keavon
3 Answers
3I recommend exporting from Blender 2.x to FBX.
Unity supports FBX and it's worked well for me.
Use export FBX. It works. Make sure to select all of the objects you want to export in Blender when doing so. Warning: make sure to scale it up to 1 in the export menu in Blender!
I scaled that to 1, but I think Unity is always multiplying the scale factor by 1/10. I actually beefed up the sacling in the export menu of blender to 20, and it came out about the scale of 2. I hope this helps!
Dude, this question is a year old =] Also you can tell unity what scale to apply to the import. Check this link, scroll down to Import Settings and check the Scale Factor box : http://docs.unity3d.com/Documentation/Components/class-Mesh.html
– AlucardJay
Yay! It worked! For some reason, it came out SUPER small, and when I scaled it up, the middle ball was missing. This is probably because I only had the orbiting ball selected when I exported it. I can't seem to be able to put a Component > Physics > Mesh Colider on it, but I'll try to iron those bugs out later. For now, back to homework. Lol. D: Thanks for your help!
– KeavonYou can click your imported FBX in unity and set its import scale from 0.01 to 1.0. I have no idea why the default is 0.01 but someone thought that would be helpful, I guess. xD
– LoiusOk, thanks! I never looked at the export menu, so yeah. Thanks!
– Keavon