Importing blender files without uv unwrapping

I am making my game just fine so far, I am making basic low poly stuff for the most part, so I have not need to UV unwrap anything, however unity is complaining at me that all my models do not have light maps or albiedos, how can I get rid of these error messages because having to UV unwrap everything and create actual textures would cause unnecessary work that would take time, It tells me something about my model importer but I cannot figure out what it is talking about.

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Creating UV unwrap literally takes 2 seconds to do in most 3d software. In fact, most is done automatically. You would have to go and manually delete the UV map, which takes longer than actually generating one.
Why don’t you want the UVs? Are just wanting to apply a solid color to the mesh?

That is exactly what I am doing, I am going for a low poly solid color look. not having to put a uv unwrap on everything was just easier to do and create a uniform pattern among my blender files, plus it also tells me to put albiedos and having to create a separate texture for each model would also be time consuming, and is probably more of a problem than the uv unwrapping.

Could you post a screenshot of the error/warning message?


I put a pic on google drive cause that is the only way I know how to share things I do not have a facebook or anything like that.

https://drive.google.com/file/d/0B-LqyoZmFKtyNTlpRDAwYWJPelE/view?usp=sharing

What version of Unity are using? Im using 5.2.3. When I import a blender cube without UV0, I don’t get an error. Maybe this is a new error message for newer versions of Unity

For the second error you get: “Mesh doesn’t have UVs suitable for Light-mapping”. This is because if you plan on using baked lighting, you have to either import your own UVs or let unity generate the UVs automatically for you.
In the model import section, you check the “Generate Secondary UVs”. Then the error should go away. If you’re not planning on using lightbaking, you probably can ignore the error.

Personally, I would allways generate texture UVs in the model and import them. Even if they are not being used. Unless there is a really good reason not to.

I am on the newest version, but I will just ignore it, I was going with a cartoon styled graphics look but I am no good at creating textures and just decided for my first game to go with something simple so I can learn more about unity than Blender or Photoshop.