I know this question has been answered many times but I can’t get it to work. If someone could show me the steps that would be fantastic. What I did was I made the model, applied the Material, UV mapped it, UV unwrapped it, exported an .fbx, dragged it into assets, then I thought it was supposed to make a material folder but it didn’t. I also didn’t have the materials in the assets so I’m not sure what I supposed to do.
PS I know very little about how to use blender.