When I import a blender animation which has a smoothing modifier and an armature modifier, it works fine in Blender but in Unity it seems like it applies the modifiers the wrong way round so it ends up with sharp elbows etc.
I know one solution is to “apply” the smoothing modifier and the set do automatic weight painting.
But I don’t want to do that because I want to keep the un-smoothed mesh for later editing.
Any solutions?