Hi All,
Have some questions about importing C4D files as opposed to importing FBX files. Are there differences in the ways that the models get imported? In other words, if I have model A in C4D and export it as an fbx file, then import both into Unity is there a difference between the two models? I’ve read through some of the items in the forums, manual, etc. but am thinking that some of the info is different from how it applies to Unity2. Thanks in advance,
daniel