I understand what your saying and have done a little more research on the unity engine. I found a website mentioning that the unity team are no longer developing the high end side fi things as they claim people simply want to program and make games for mobile devices… (at least this is the impression i get)
So this brings me back to my question, since i cannot import scripts from elsewhere, and racing simulation is considered high end, does this mean, unity may not be the best choice engine for me?
I have seen some physics that i really like, and have made inital attempts to bring things together, but due to the lack of my knowledge in this area, it seems almost impossible… My initial intention was to make a car game with a reasonably high level of physics, namely those of the mad car physics as seen here.
This was done with 3dmax in 2008 and a few plugins, but i have not seen any help on creating this in unity.
I have seen and even tried the car tutorial in Unity, which is excellent by all accounts, however, the cars physics are relatively arcade like, and it suffers badly from the classic “hover” problem.
I had hoped that a different script for jcar would have solved this problem.
I have seen a game which is almost exactly what im looking for at
www.autoclubrevolution.com
however, i can only see the videos, as the game does not load… i would kill for someone to post tutorials for that on YouTube!
I had hoped that a different script for jcar would have solved this problem.
I understand that creating these physics are not easy (backing up my idea to learn from other scripts, and have also seen the X car engine, which is completely out of my price range.
any ideas on what i can try from here? …or should i be looking at another engine, maybe blender for instance?