I am using Cinema 4D R11 and Unity 2.6.
I have created a fairly low poly character and rigged it in C4D using joints, i have animated a simple walk cycle and then exported as FBX. However when opening the FBX into my Unity scene and playing the game the model is distorted and animation isnt correct.
I have read here: http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectCinema4D.html that it's because Unity apparently uses bones and doesn't convert the joints properly.... does anyone know if theres anyway that i can convert the joints to bones in c4D or any other solution other than re-rigging it? Normally i would just re-rig but i've got college deadlines creeping closer..