Importing cinema 4d models into Unity

Hey guys, I hope somebody can help me,

Im using Cinema 4.10 to export my mesh patterns in psd, After completing the skin textures in photoshop I reload the images in cinema 4d, and everything works.

When i bring in the cinema 4d file in to unity, some of my objects have parts missing, and the textures will have huge wholes in them, immage attached.

Cheers, look forward to your response.

Have you tried “align normals”? Also under view, turn ON backface culling in Cinema that should show you issues. One other thing is to watch out for alpha channel stuff…unity will handle it differently in some shaders.