Importing custom material

Hi,

I have question about the way unity handles materials.
I created test scene on 3Dsmax and populated the standard material channels with some textures.
I exported the scene to fbx format and loaded it on unity.
Unity did not load all the material data as it was on max.

Can someone refer me to some reference of what data unity loads from the material?, can I control it ?
Can I create my own plugin material on max and force unity to load it as I want?

Tnx

http://docs.unity3d.com/Documentation/Manual/HOWTO-ImportObjectMax.html

tnx for your answer.
I already read that on my seraching.
it does not say the rules of how unity treat the material ( for example if you put 2D texture on the bump channel, you want get bump effect, you
need to put normal bump material ). Where I can find those rules, and is there a way to control it. And if so, is there a way to create a loader
to my own custom material

Hi AviB,

I’m also new to Unity and this issue has been bothering me as well- so I really hope to get some clear-cut answers in this thread.