Hello, so Im trying to use an external DLL with Unity. I have tested it in a visual studio project and it works fine, my problem is when I try to use it with Unity.
As far as I know you need to import you DLL inside your asset folder. I did that and also changeg the API compatibility level to 4.X. Also removed text mesh pro because it was giving me errors with the dll.
My problem its that I get in the console
Assembly 'Assets/Plugins/OzekiSDK.dll' will not be loaded due to errors:
Unable to resolve reference 'PresentationFramework'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'PresentationCore'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Ozeki.Libs.BouncyCastle'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'System.Speech'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'WindowsFormsIntegration'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
I dont know how can I fix it or reference the dll like in a visual project, adding it and using it.
Tried with Unity 2017 and didnt work. Currently using 2018 LTS
The dll that im trying to use its Ozoki SDK, last version.