Hello everyone,
I have a question regarding different weaving techniques and importing them into Unity
Using maya I created a ball of wool using the hair system projected onto curves.
To import this hair system into Unity I have to first convert it into polygons.
The problem that I face is that the amount of polygons is way to much and reducing it is no option, because if I do my computer crashes. I prefer to have the look of fabric/textile without too many polygons.
Does anyone have any experience with different cloths or weaving techniques in unity and if so what is the best way to simulate these in the Unity Engine?
Bake a normal map. Then you can apply the pattern to flat geometry.