Hi,
I am having as issue exporting FBX files made in Moho 12 (Anime studio 12 Pro) to Unity 5. Please allow me to explain -
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I created an animation in Moho 12 (a simple man dancing). At the beginning of the animation I offset his limbs and bones so one limb would not affect the other.
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Of course I put his limbs back together and did animation from frames 1 to 120. Everything is perfect from frames 1 to 120.
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I exported the animation as an FBX file.
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I imported thee FBX file to Unty 5.
My problem -
When I view the FBX file in Unity all his limbs and offset (i.e. his limbs are separated for the entire animation).
Anyone ever experienced this problem in Unity 5? Any ideas of what can be done?
I have also attached a picture file in the event anyone wants to see how the problem looks in Unity ![]()
Thanks in advance.
