Were having some trouble when importing a max animated file into Unity iPhone. Every animation is in one file and converted to an FBX file. The following tutorial: http://unity3d.com/support/documentation/Manual/Character-Animation.html#ImportSplit
basically says i can split animation once it has been imported. This feature doesn’t seem to be available on Unity iPhone, or at least on my version (i have the latest too).
How do i go about doing this for the iPhone? Is Max ok to use? I don’t know if thats where the problems are coming from.
You can split up define animations in the import settings of a model. Either select the model in the project window (the list view of all available assets) and then hit the import settings at the top of the list, or cmd-click/right access it that way. You can name each animation specify what frames they run through.
Thanks for that. Would never have seen that.
Still getting some strange errors when importing:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.AssetPostprocessingInternal.ProcessMeshHasAssignMaterial () (at /Users/build/builds/unity-iphone-1.5/iphone-1.1/Editor/Mono/AssetPostprocessor.cs:171)
I get multiple of these. The mesh display fine in the scene viewer but if i load the build onto the iPhone the game crashes. One strange thing is if i delete the materials from the object it doesnt crash.
That’s weird, I’ve never had that error. I don’t have a technical suggestion for that, but I’d try removing the material from the model (but not deleting the material) then the same with the texture on the material, then put them all back together again! 
Sometimes clearing the meta data like this helps - it’s solved a few random problems we’ve experienced. Good luck!
OK wait… is there a newer version for the iPhone 4 I’m not aware of? and with the retina display… higher res… do animations come out more choppy??? anybody know?
– bob wan kim. writer: "how to screen for an iphone app developer "
Thanks!!! Great info for a newb like me.