Hi there,
I have searched and not found much or very old articles on the above subject from 2012. Is it possible to export from 3DS Max preserving instances in an FBX file. Import that into Unity 5.5 and have a single prefab for the instances?
The project I am working on has multiple corn stalks. All the same instances in Max. Is it possible to get that into Unity as a single prefab of a cornstalk so that any changes affect the hundreds of stalks in the field?
I need them as individual objects for the gameplay so collapsing them into a single mesh won’t do. I not only have hundreds of corn stalks but fence posts and hay bales etc.
Editing and layout is preferred in Max so that I just import them into Unity if that is possible.
I am still learning Unity so if anyone has a step by step or link to a tute that would be awesome.
Thank you.