My artist sent me some FBX files that include a sprite, material, animation, etc.
The problem is that it seems to always be drawn behind everything. I know in the sprite renderer you can change the sorting layer but that doesn’t exist on this objects renderer component.
How do i get it to properly handle using this non-sprite (3D) object within the demo app?
I have been changing the material to sprite->default (not sure if that’s right) and have to do a 180 Y rotation. If i change the material to Unlit → Transparent Cutout it will draw on top of everything but i think that’s a poor workaround.
I can provide more information as necessary. Sorry I’m an old XNA programmer and am in need of a little push here and there.
I appreciate the help!