Importing FBX into 2D Platformer Demo, draw order issue

My artist sent me some FBX files that include a sprite, material, animation, etc.

The problem is that it seems to always be drawn behind everything. I know in the sprite renderer you can change the sorting layer but that doesn’t exist on this objects renderer component.

How do i get it to properly handle using this non-sprite (3D) object within the demo app?

I have been changing the material to sprite->default (not sure if that’s right) and have to do a 180 Y rotation. If i change the material to Unlit → Transparent Cutout it will draw on top of everything but i think that’s a poor workaround.

I can provide more information as necessary. Sorry I’m an old XNA programmer and am in need of a little push here and there.

I appreciate the help!

Well for those of you not interested, here’s the fix; https://github.com/nickgravelyn/UnityToolbag/tree/master/SortingLayer

Unfortunately, you have to add the script to every non 2D renderer. This is very annoying…