I have imported a FBX model with textures in Unity, and there is occasional automatic re-importing of the textures while I work with the editor. This seems to be triggered by nothing particular, but wastes lots of time every time it manifests. Is there any solution to this?
I seemed to have this problem when your folders were not organized in an efficient manner. My typical practice just to be safe and keep thing serialized is to import all required textures into a folder that I specify first, and then import the .FBX. So, take for example for animations: