In the shot you can see an imported airplane in fbx file format from Blender 2.49b. And you can see an imported airplane in fbx file format from Ultimate Unwrap 3D Pro, newest version, newest FBX plugin.
Oh, you cannot see anyting? So do i
Could somebody please enlighten me what`s going on here? I thougt FBX is the supported format for Unity.
Attached the two fbx files, plus the original obj file.
weāve encountered a similar problem, where parts of the mesh didnāt show. What happened was that unity flipped the normals of some groups in the mesh, we have no idea why. Any other supported format did well, only fbx gave us troubleā¦
Hmm, your aswer is not very encouraging though. I may need to import some animations at one point. And then OBJ is no alternative. Any recommendations?
we did the easy thing: go into max and flip the normals of the group thatās flipped.
Iāve tried working with 3 formats: OBJ, FBX and DAE. Allthough OBJ is very solid, you canāt indeed use animations on it, so thatās out of the question. FBX works perfect 9 out of 10 times, but that 1 time itāll give you hell while you try to fix it. DAE I gave up on, because the mesh as well as the animation completely got fucked up.
As weāre just working with Unity for 3 weeks, we didnāt found any solutions to this problem yet, but Iāll try to keep you posted
I donāt know about unwrap3D it worked for me the other day when I tested it for a friend. One thing to watch out for is the scale the model was originally created at.
Unity imports .FBX with a default scale of 0.01. If you model at a real scale like 1 unit = 1 meter then when imported into unity the model will be so tiny as to be invisible.
WHen I import my models at the correct scale, I set the import scale within unity to 1. That makes everything load 1:1 between my 3d app and Unity. So a 1,1,1 box snaps to a 1,1,1 grid perfectly in the engine.
So I recommend checking the fbx import component of the UI and seeing what happens when you raise the scale to 1.
Thanks for this tip. I already know about F key. I just didnt hit it because there was nothing visible where i couldve zoomed to. Whish i had. Zooms indeed in ā¦