Importing for 3ds max 2011

I have a plug-in from KilaD called ghost town and when i export the town that the custom script makes it will not export the textures with it and i cant place textures individualy within unity. please help

Thank you Durante Productions.

1 Answer

1

It should still be exporting the ‘materials’ themselves, you can then simply assign those their corresponding textures inside Unity.

However, I’ve found the most efficient exporting method is with an FBX export, if that helps.

Yea i meant export and i tried assigning the textures inside unity but when i export from 3ds max they all turn black

Is there a light in your Unity scene?

no and the textures all come in seperate there not attachted to the city that the GhostTown script generated the script generates the city and textures asthmatically (Mathematically) (not to seem rude by saying mathematically also.)