I imported a model from blender to unity as an fbx file, but for some reason it looks different. I don’t know how to really describe, so have some pictures:
Column in unity: Imgur: The magic of the Internet
Column in blender: Imgur: The magic of the Internet
And setting the mesh to smooth shading in blender makes it even worse:
Column in Unity: Imgur: The magic of the Internet
What can I do to make this look better? Is there a trick to have the model seem as sharp as in the blender preview?