Importing from Blender to Unity3D

A while ago I asked about 3D modeling programs to make my graphics for my Unity game.

I have completed a model and it is animated with a “running animation” using keyframes as detailed in this tutorial.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Your_First_Animation/2.Animating_the_Gingerbread_Man

Now I am hoping someone could explain the process for getting this model to Unity3D. I have imported the FBX and I can play the animation in the corner of the screen but I dragged and dropped my object onto the game scene and when i play the scene, the object doesn’t animate.

You have to set up Runtime Animator Controller, right-click on background and create new. Double-click it and drag your default animation, it will turn orange. From there you will be able to set logic for your animations and transitions. Once you’re done with that, drag this controller into controller field in Animator component of GameObject instance of your fbx.