I’m trying to import a rigged model from Blender, but the rigging is not showing up in Unity. Does anyone have any ideas why the rigging won’t show up?
Tom
I’m trying to import a rigged model from Blender, but the rigging is not showing up in Unity. Does anyone have any ideas why the rigging won’t show up?
Tom
Well the unity importer for blender files only imports mesh’s, no bones, no animation nothing else. There are some work arounds however… such as mesh morpher. What are you trying to do?
Also maybe this topic should be relocated to the our brand new external tools thread.
sync
At the moment if you want to create rigged characters and import them into unity you can use:
Cinema4D, Maya, Lightwave, MotionBuilder and Carrara
On the pc you can also use:
Softimage xsi, 3ds max and a couple of others which do support the fbx format.
I am trying to import a rigged character (a human, for example) to experiment with animation and ragdolls.
I assume that full Blender support is contingent upon someone making an fbx exporter for Blender?
I’ll take a look at the mesh morpher. With the morpher it seems like I would need to create approximately one model per frame of animation to prevent “random” deformations of the surfaces during the morph.
Tom
Depends. You might get by with less. Certainly exporting 30 models for a walk cycle is excessive.
I’m just posting here to try and create a supported tools matrix for modeling apps. If anyone knows the (?) values, could you please fill them in? Thanks.
These tools (on a Mac) can generate the following assets suitable for input in Unity:
Blender:
meshes - yes
textures - ?
bones - no
animation - no
Cinema4D:
meshes - yes
textures - yes
bones - yes
animation - yes
Maya:
meshes - yes
textures - yes
bones - yes
animation - yes
Lightwave:
meshes - yes
textures - yes
bones - yes
animation - yes
MotionBuilder:
meshes - yes
textures - yes
bones - yes
animation - yes
Carrara:
meshes - yes
textures - yes
bones - yes
animation - no
Cheetah3D:
meshes - yes
textures - yes
bones - no
animation - yes
-PC Only-
Softimage XSI 5.0 (using v4.5 FBX plugin):
meshes - yes
textures - yes
bones - yes
animation - yes
3D Studio Max
meshes - yes
textures - yes
bones - yes
animation - yes
Tom
I edited the post (Added 2 pc tools and fixed the support matrix)
Joachim Ante
-PC Only-
Softimage XSI 5.0 (using v4.2 FBX plugin):
meshes - yes
textures - yes
bones - yes
animation - yes
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-Jeremy
Maybe you should add this as a page in the unify wiki. That way other users can update it as required.
Sorry, the working FBX converter for Softimage XSI 5.0 is ver 4.2 not 4.5. Already changed it in the wiki.
-Jeremy
Very cool… so we can add to specific apps in the WIKI there? For instance, Maya has/had a problem with smoothing data that is now fixed in more recent versions. Can we add to that WIKI inside specific tables and flesh it out a bit?
It might be a better idea to put that on another page like the blender importing tips and keep this as a quick feature matrix IMO.
Keeps everything neat and tidy.
(Click on blender in the matrix for example. Links to the importing page)
-Jeremy
I’d like to see such a table for Hexagon 2 please. Did you notice the super offer for hexagon 2? http://www.daz3d.com/shop.php?op=itemdetails&item=4222&trid=255646029
… though I am a bit skeptical about that platinum club subscription… can you cancel it right after you buy hexagon? ![]()