Importing from blender.

I have animated a simple scene of a man walking up to and interacting with a slot machine. The man is one piece while the slot machine is made up of 6 pieces in total. Each of the 4 reels, the arm, and the machine are seperate pieces with their own unwraps and bones.

At this point, I can get the man and all of his animations into Unity3d 3.0 without a problem. But, none of the slot machine pieces is showing up. The machine itself is not animated. but, each of the the other pieces are animated. The first thing I checked was to make sure every vertex was weighted. I had no luck with that. With the machine not being animated though, I don’t see how this would be problem?

I’m presuming it’s not the normals facing the wrong direction or the textures would be on the inside on the mesh, but, they display correctly.

I made, rigged, and textured the model in blender 2.54 and then animated in blender 2.49. I have tried dragging the 2.49 .blend file into untiy, as well as exporting .fbx’s from both 2.49 and 2.54. The character exports from both versions of blender without a problem so I am at loss as to what to try next.

I believe Unity and/or FBX is incapable of handling / unwilling to handle more than one skeleton per file. Try breaking the file into Man.blend and Slots.blend and see if that fixes the problem.

If Vincenti is correct you should also be able to just cheat and merge the two Armatures.

Sorry for the long delay for a reply.

Thanks, that got everything working. Now I just have to back through and tweak the timing. :slight_smile: