Importing from maya on Mac

Trying to learn how to import from Maya.

I read that the native maya files are supported and I just need to save the mb file into the Unity assets dir and it will import.

I do this and the file is imported into Unity but I can not see the meshes I created in Maya (a simple cone and box as a test) when I move the mesh from the project to the hierarchy panels. In the scene I see the xyz crosshairs but no mesh.

In the inspector the ‘imported object’ section is completely grayed out. What am I missing?

To note, I have maya installed on the same macbook that I am running unity on and have read and followed the “importing objects from maya” unity help page. I am running Maya 2013 and the (almost) latest version of Unity (3.5.4f1).

If there is additional info I can provide to diagnose this pls let me know. Appreciate any help!

Thank you Shawn for your help.

The problem here was user error (naivety!).

Maya, by default creates a nurbs meshes which Unity does not support.

Must convert to a polygon mesh object and then imports into Unity fine.

Maybe these objects are very small/big, so press F to focus on objects in Scene view.

Do you at least see them in preview?

i’ve never been able to get Maya .mb files to talk to Unity. supposedly it’s possible but i’ve been trying for years and it never works. the only way i can ever get a Maya file to work is if I export as an .FBX

also, the object might be so small you can’t see it even when zooming in. make sure you set the scale to match Unity’s scale. often times the objects from Maya/3dsMax import into Unity as microscopic objects. or you can just scale it up when you get it into Unity.

worst comes to worst, just use the FBX