In photoshop I made a 300x300 pixel heightmap. Save as 16-bit with a windows byte order.
Then in Unity, I create terrain and set the heightmap resolution:
Width: 300 Height: 100 Length: 300 Heightmap Resolution: 513 Detail Resolution: 512 Control Texture Resolution: 512 Base Texture Resolution: 512
But then when I import the heightmap, it places it in the far corner and seems to only take up 1/4 of the terrain.
Any help would be greatly appreciated, ive tried altering the values with no success and I dont really understand why it is not working when I have set 300x300 for the terrain and the heightmap is 300x300 (if anyone could provide a solution and a good explanation, that would be even better!).