Ok so I have made a model within maya which I have animated, however when I try and import it into unity it does not move correctly.
I have a video of the animation here : http://www.youtube.com/watch?v=ZrUj-v8N5F8
however when I import it into the unity the model stays in the T position and the shoulders rotate, for the stab animation the arms do no bend. I cannot use the 2011.3 fbx importer because there is not a version for 64 2012 maya.
this is a video of what happens : https://www.youtube.com/watch?v=wB7Mv3Jy4Og
I have tried:
- selecting all the joints selecting bake within maya and then importing the .mb file, selecting bake animations within unity.
- exporting as fb with bake selected
If people want I can upload my .mb file for people to see.
- If anyone can help me out with this is would be really appreciated.