Hi. I’ve been having an issue with unity assigning keyframes for all bones when in Blender I only set the location of 2 bones. This causes problems. I read here: http://forum.unity3d.com/threads/50930-solved-Blender-2-49-Animation that it is because I was using Unity’s built in blender>fbx exporter. Apparently it doesn’t support IPO data. So I tried to use blender’s fbx exporter, but the IPO data is still not exported properly. Could someone show me the required export settings to get this to work properly? Or if there is a way to do this with just .blend files that would be great as well. Thanks.
I could really use some help with this. If you want to help but don’t really know what I’m talking about and would like some more information, then please ask away.