Importing lines from 3dMax

Hi~

I want to import lines from 3dMax, I’m doing it with a Pyramid like structure (without the base plane), built from extruding the path I want and then merge the vertices of the extruded part.
After import into Unity, I can retrieve the path by looping MeshFilter.vertices, and ignore the apex of the pyramid.

I want to ask, is there a better method for this~?
because I may need to import a lot of lines…

thanks~~

Might be overkill for you but MegaFiers has an exporter for 3ds max to get shapes/splines into Unity, even does animated splines, not sure if it is what you need but there is a video for it.