Hi~
I want to import lines from 3dMax, I’m doing it with a Pyramid like structure (without the base plane), built from extruding the path I want and then merge the vertices of the extruded part.
After import into Unity, I can retrieve the path by looping MeshFilter.vertices, and ignore the apex of the pyramid.
I want to ask, is there a better method for this~?
because I may need to import a lot of lines…
thanks~~