Importing lots of Animations

Hello!

I have a set of animations and characters,
in fact, I have 25 characters, each of them sharing the same 600+ animations.

The files are in format md5mesh and md5anim.
I could not figure out an easy way to import these files and was wondering if someone had an idea to help me?

In UDK, these animations and characters can be compressed down to 20mb,
However, since my first choice is Unity I really would like some feedback on how to import the animations.

I could go the road of .fbx exporting each character with their set of animations,
this means I’d have to type in each animation length for more than 600 animations,
and I’d end up with about 5gb, just for the animations, (200mb per character) :face_with_spiral_eyes: its not really the best solution.

I hope some of you might know a better way to import these! thanks

i want to know this also, so im going to reply and subscribe to this thread …sorry i couldn’t help

edit *** all i could find was this thread so far :http://forum.unity3d.com/threads/61064-Importing-Animations-using-multiple-model-files?highlight=animation+import

another find is this thread :http://www.unifycommunity.com/wiki/index.php?title=FbxAnimListPostprocessor

maybe that will help ? my guess is you need some sort of a program to do it or a script to swap the meshes like the first link there

Looks like the answer is UDK for now…