Importing LWRP project to new version of Unity (2020.1) doesn't change the render pipeline to LWRP.

I imported my LWRP project (copy) to the new version of unity 2020.1, however, when I go to Project Settings → Graphics → Scriptable Render Pipeline Settings, it shows in there the name of the asset which is “LWRP-CustomQuality” (created by me), and then after the name and inside parenteses it says like this: (Universal Render Pipeline Asset). Which it seems that is using the wrong render pipeline. Also, this asset icon is a blue box with red brackets on it, don’t know if it means anything. On the other hand, if I go to my project (not the copy, the original) in the previous version (2019.2), it says: “LWRP-CustomQuality (LightweightRenderPipelineAsset)”.
What is wrong with this and how can I change to LWRP? I feel like my project is “corrupted” after importing to this version and that this small detail is just the point of the iceberg… the rest is invisible…

https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@7.4/manual/upgrade-lwrp-to-urp.html

When transitioning to a newer version of Unity, it should already set the project as LWRP… i’m not going to do that manually… what else may be needed to be changed that I am not aware of? probably many other things.