importing max animation without translate

i make a model included animation in 3ds max(at position (0,0,0) )

then import that model in unity

when i play animation , that model move to 0,0,0

i don’t want to translate . but want animation at freeze position

how can i solve this problem. in max? or in unity?

put your model object in a parent empty gameobject and that object at 0,0,0 local position. The animation should play fine now.

emptygameobject

→ your model here ( transform at 0,0,0 )