Hey everyone!
I’ve never worked with Unity before, but I’m a modeler/animator that frequently uses Maya. My client has asked me to make modifications to an animated .FBX file so he can use it in Unity. I made the modifications in Maya 2009. When I export the file out of Maya as a .FBX and send it to my client, he says it crashes Unity. We’ve been trying to work around this problem by just using the .MB file, but there are still issues opening the file because of version incompatibility (he’s using Maya 8.0).
Now, I’ve tried sending him a Maya Ascii file where I went in and manually changed the version type with a text editor to version 8.0, but he still can’t open it. I even found some kind of utility out there that will change your .MB files to version 8.0, and he says that won’t work, either.
I’m at a loss! I’ve invested a lot of time into this project and I’m not sure what to do next, so I would appreciate any help or feedback I could possibly get. The file is a low-poly animated biped mesh (no environment or lighting or anything else) and he needs Maya 8.0 to read it.
Thanks!