How does one import meshes (Or any other file) into the resource folder, using code, during run time? (C# preferably but JS is fine as well)
Are you asking for an editor script or you want to load mesh when the game is playing? You can’t load anything to “Resources” folder in runtime, not even “StreamingAsset” folder for some platform. To load a 3d model to game scene, you need plugin to do that, unity doesn’t have native library for you to do that
this one is free and load obj file. For other solution, i guess you have to search it in asset store