Importing model from 3DSmax to Unity

Hi there,

I’m having some issues importing from 3dsmax into Unity. This is my first time working on a project like this and I’m sure the answer is something simple I’ve forgotten, either in Max or Unity. Basically, the model I import into Unity from 3dsmax (please see below for examples of what my model looks like in each) looks nothing like it’s supposed to. Some polys are missing and it seems like it has been ripped apart.

3DSmax:

Unity:

To import, all I did was open the .max file in Unity. The documentation says it should be compatible. Any suggestions?

seem this problem is relate to normal in your model.try fix them in 3ds max before import to unity.

also see below link, may help to you.

http://wiki.unity3d.com/index.php/ReverseNormals

I’m sorry? I’m not quite sure what you mean. Where is the issue in my model? Any help would be appreciated.

I see the unity script you linked there. Where might I attach it? I’m still very new to this.

Also, what needs to be fixed in 3dsmax. I’m unfamiliar with what normals are and how they’re used in 3dsmax.

Thanks for the reply

I looked up normals in 3DSmax which led me to the problem. You were right! Thanks a lot for the help. You’ve solved my issue.

All the best,

Tom

no problem :slight_smile: