importing model with texture from maya

hi, im trying to import a tree into unity, which i made in maya. The model is no problem, but the leafs wont show on my model (the only thing showing in stead of my leafs is multiple planes). The way i did the leafs is i drew them and made an alpha channel in photoshop, then applied the texture right on a one poly plane in maya.

I tried dragging the texture onto the plane in unity, but then the alpha wont show, and if i had to do that for all it would take forever. I know however its possible an easier way, but was hoping anyone could help me with this??

I don't use Maya but this works for Xsi and probably for you. Connect your leaf texture to your diffuse material port in Maya. Nothing else. Export fbx. Copy your texture into a texture folder in the Unity assets folder. Also, make sure all texture projections are baked to uvws before export. Load all textures in Unity from the assets/texture folder and they should map correctly. Hope this helps.