Mastered that.
however, the models that I import into Unity when I drop the first person controller into the scene, I can move around the terrain, but when i move onto one of the models I impoted the camera falls through them. I’m sure this is a simple fix, but i cant for the life of me figure it out, In max and Maya, if i need something to to support other items I make it a rigid body. tried that in Unity didnt work, the first time the model fell through the terrain, then i shut off gravity for the model now it sits on the terrain, but the camera still falls through it. any help would be great. I have only been using Unity for about 3 days, and Love it. only wish the pro version was in my student price range.
Could you include the script that controls all this?
Better yet, just include the small part that connects the camera to the player. Please select the script and click the ‘code’ button in ‘post a reply’ window so we can read it better.
You need to take a look at the colliders help on this site (I’m being lazy and not digging out the link for you, sorry!) as different colliders and event handlers are triggered in different ways with different reactions
You need to make sure there is a collider on each object. In Unity, a rigidbody component will give the object active physics (so it will fall under gravity, etc). An object with a collider but without a rigidbody will be fixed in the scene, which is what you seem to need here.