Importing models, Textures, UV maps/ UV Swapping

Hi guys,
I have been having this problem for some time, When working with my FBX models from Lightwave importing them into unity has always been a problem for some reason, I have to separate the objects into their individual layers to import the textures across properly

It’s like half the UV’s flip themselves. But when I use the option ‘Swap UV’s’ it shows the other half of the models textures where they should go and hides the UV’s that where right before. Any suggestions on how to fix this issue? Is there a certain way I should be importing from Lightwave or doing something wrong inside Unity?

Regards.
And thank you in advance.

Problem solved. Not sure if its either a lightwave or Unity bug. When exporting FBX files from lightwave to Unity you need to make sure each individual object has its own layer in Lightwave to export the map correctly. I shall be reporting this bug to see if it can be fixed.