In Blender I have a bone which is rigged and animated, but doesn’t appear in the Rig hierarchy in Unity because it does not contribute to the deformation of the model.
Apparently when Unity generates the .FBX for an model the option to import only deform bones is used. Therefore, non-deformation bones are not imported. Is there a way to override this?
Or should I manually generate FBXs and import those into Unity?