Importing Non-Deform bones into Unity

In Blender I have a bone which is rigged and animated, but doesn’t appear in the Rig hierarchy in Unity because it does not contribute to the deformation of the model.

Apparently when Unity generates the .FBX for an model the option to import only deform bones is used. Therefore, non-deformation bones are not imported. Is there a way to override this?
Or should I manually generate FBXs and import those into Unity?

I’m sure you’ve found a solution by now but for anyone else who has this problem: In the fbx export UI in Blender, on the lower left side there are 4 export option categories (Mesh, Geometry, Armature, Animation). Click the Armature category, then uncheck the “Only Deform bones” option. Then you’ll have your non-deform bones in Unity

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