importing object from maya

hi guys

i am new to unity3d.anyway my query here is i could import my baked texture from maya2008 .when i import only my model is coming.

177705–6349–$tv_201.rar (8.59 KB)

The texture needs to be some place in your Unity Project folder:

http://unity3d.com/support/documentation/Manual/Meshes.html

actually i tried placing my texture inside the asset folder in unity… but still its not displaying the texture

Ok, well the 8.5KB file you’ve attached probably doesn’t have a texture in the attachment. If you’re using a procedural texture in Maya then you need to bake it out, save it in the Assets folder in a hierarchical structure defined by the documentation page I linked to before, assign that baked texture back to your model in Maya, and then save that model into the Assets folder.

Also your model needs to have UVs.

hmm

okai … thanks for ur hekp
i ll work out and get back once its done

hi

i couldn’t apply my texture … help me p
i did this
for example
Maya :

  1. set–>project–> inside unity assets folder
    2.create cube–>apply come texture to it.
    3.select object ,then click hybershade corresponding material and go to edit -concert to file texture settings ,then convert close. then my object gets directly converted to surfaceshader1
    when i switch unity with already new project opened with standard asset folder
    i ll find the maya import asset ,but material is missing
    dont know wat to do

any help is welcome

thanks