Importing object/meshe into a compiled game?

I am trying to find a way to allow users to add external content to a compiled game.

For example a “Farming” game where users can import models like a custom tractor, or a farm house and build a scene.

I’m not sure if anything exists that can import .fbx or .obj files during runtime (or even prior to launch is fine…) but that would be the easiest way I suppose. And as for animation data support, that could become very useful, but for now I just need to be able to import objects and textures to my game.

I’m very interested in how to get this done! Thanks!!

Yes; though .obj files don’t support animation. The basic concept is that you parse the model file and build a mesh from the data at runtime.

–Eric

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