importing objects from Maya glitch

I’m using autodest maya 13 but when i import my object all components are visable BUT some of them only at a given range of angle…if for example seen from +90 degree to given ordinate from current view then it is no longer seen…(same glitch in game screen :expressionless: )

-most of the glitchy objects are poly planes(some created with extrusion)

I have tried .ma .mb and .fbx formats but they all lead to the same result…
i am fairly new and this is my first exporting into unity and whatever you can tell me about your experience with import/export bugs would also be helpful…also technics that i should avoid when creating objects that can cause real hardships are welcomed too :slight_smile:

I think Unity only supports single-sided polygons. I’m not sure, but what you are seeing is classic face normals problem. To see what side of the object your normals are facing, in Maya, select the object, go into the Attributes Editor in the Shape node, scroll down to render stats, and uncheck “double sided”. In the panel, your objects will then only show a single side (the side that the face normal is outward). Then remodel your objects to have geometry where you need it.

edit
btw again I don’t know if Unity supports double sided polygons or not, I just know a lot about maya :slight_smile:

yep this is the problem… i put 2sided off and it got the same in maya thanks for the info :slight_smile:

so basically dont make you objects(walls) out of planes cuz they cant have 2 sided normals x(… well since i need em visible from inside only i should just invert the normals to point that way ? i would try it