Importing Raw terrain from PNP terrain creator

I have PNP terrain creator and trying to import a map.
The export setting in PNP show Float 4 byte.
And in Unity import we see 8 or 16 bytes.
The result is kinda spiky. Any solution. There is all kind of other formats I can export to.

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Make sure on your import settings you use 8byte windows, not mac format, see if that helps. Also for the export see if you can choose 8 or 16, I use L3DT and export out as 8 and import works rather well, I still get choppy terrain at times but that can be smoothed out on Unity side. See if this helps.

On import in unity, ensure to select Windows, not Mac, which unhappily is the default independent of the platform

Ok probably I will make it go through L3TD or TEd. PNP is really great, I can use my 3dConnexion mouse with it.

it should support raw 2byte too I think, as thats the “standard format” for heightmap data

I also own T.Ed, just haven’t tried it yet since 2.5.1f, I’ll have to give that a try later tonight, I love that engine.

Take a look at Grome.

you also want to lower the terrain height in terrain set resolution setting.

use smooth. it usually works =)

Ok I export from 1 bytes (PNP) = 8 bits (Unity)
and it worked.