Importing SHapes from Maya

Hi all,

I created a creature using some simple polygons in Maya. I also added an animation. When I import into Unity's Assets, the item reverts to its original spherical shape without any of my adjustments. Any suggestions re: transferring it into Unity without losing its shape?

Thanks,

J.G.

Posted the content of the file. Enjoy!

2 Answers

2

Blend Shapes do not import. Animation must be done via bones.

Even the big boys deal with this: http://www.joystiq.com/2011/02/21/the-demise-of-dead-space-2s-franco-delille-how-visceral-killed/

The modular construction was necessary because morphing -- an animation process that allows seamless transitioning between different polygonal models -- wasn't supported by the underlying graphics engine, and it was too risky to add it while the game was in production.

This is perfect. Thank you! Now, is there a way to do the same thing for the Default UI shader rather than the Default UI Font shader? I'm asking because even though I can use this shader for all of the other UI controls like panels, images, etc, I wasn't sure if there was extra processing taking place when I know there isn't a font being utilized. Thanks again! - jeff

Hi JG,

I'm not sure if you are using blend shapes as Jessy suggested above, you may be talking about geometry shapes. If so you may want to make sure those are first converted to Polygons in Maya before exporting.