Hello folks
I’m fairly new to Unity but not other game engines such as Unreal and Cryengine. I’m hoping some people here can help me with an annoying issue.
I am testing out a playable character for a prototype were you can click to move and click to attack. Similar to Diablo mechanics.
I have some looped animation files that I made a few years ago such as Walk Forward, Idle, Attack etc. As they are separate files I will need to use the ModelName@AnimName workflow for each animation. So here are my steps:
-Export my mesh into Unity. It goes into Unity just fine with no animations and the skinned rig attached.
-Export each individual animation into the same directory in my project. Animations go in fine, play perfectly with the model etc
But When I click the original model, the T Pose Mesh. It says there are no animations. I have tried countless things for hours and I am completely out of ideas. I’m usually good at the problem solvers but this is killing me heh.
Anyone got any advice on getting this to work? I have attached pictures to show you my project.
Many Thanks Guys!



