Importing single models from large Blender asset file

I created 15 models inside of a .blend file, placing each set of models on a different layer.

When I go to import this one .blend file into Unity, I can’t put the individual model into my Unity game map, only the entire contents of the .blend file. How can I place each individual model into my Unity project rather than all of them at once?


As shown above, when I try to drag in just one model from my imported .blend file (spring_leaves_tree) it plops down EVERY model from my .blend file.

It does, but you can just pull the part out (in the hierarchy) and delete the others. I usually separate my elements first and make separate prefabs before adding them to a scene.