Importing textured moddels (.fbx)

Hi to all, I’m new to unity and new to the forum so…sorry if I ask fro noobish question but I always worked with fps creator and now I want to make the JUMP!!! LOL

I’m learning unity 3d and I have some question about importing textured models…

I purchased many arteria 3d and dexsoft models (buildings and structures) in the past and now I want to import them into unity 3d but I dont know waht is the correct procedure to import them with all the textures

the same if for animated models (characters) with animations too

I simply imported them but what I have them into my assets the models are not with their textures but I can only see the mesh…

my models are in .fbx format…

can someone please tell to me how can I do??

thanks in advance and sorry for my bad english

EDit

I noticed that if I try to drag and drog resoruces into my asstets I cannot drag them and I obtain the denied symbol and I cant copy in it…why??
I must only import my assets from assets menu…

Just copy the folder with the fbx file and the texture into the unity asset folder and unity should happily import it and asigne the texture to the newly generated materials.

thanks… I made as you did but after I impoterd the folder with my textures and meshes the result is the same

I now have the single models and textures into the same folder but the models are untextured again…

Please read the FAQ’s

http://forum.unity3d.com/threads/244786-Material-amp-Texture-FAQ

yes I read the faq but my models have all the correct parameters . they are from dexsoft and arteria and are unity ready

so my problem is my noobish and so I want that someone can explaim me how I must do do…

‘…single models and textures into the same folder’ - that is not where the textures need to live:

As it says in the FAQ: copy them into \assets\modelnamefolder\textures

So your textures need to be in a folder called textures inside the folder where you copied the model, before you import it if they are not embedded.

ok THANKS… I solved that …now I put my models and respective texture in the same folder and after I create a folder Models in my assets folder and put my model folder in it and all works fine with texture, mesh and collsions

But I noticed that some assets …epecially props like barrels and other little object dont have a right physics becasue if i ad a rigibody to them and use gravity after i launch my test the barrel go throguht the terrain but If I create a new standard object like a cube or a sphere all works fine and after apply rigibody to them the stops on terrain

Different problem, so ask a different question - perhaps on here instead though: