For some time I’m trying to develop an importer, which can transfer large scenarios from other visualization programs into Unity. These scenarios consists of multiple OBJ-Files with Material (.mtl) and Textures (.jpg, *.png).
Now my problem is, that the internal Unity-Loader is not in a position to load the geometries correctly textured and i dont know why. I copy all Geometry-Files to the Unity-Ressource-Folder and leave the unity-engine to interpret the files. In most cases the objects aren’t textured like i would expect it and like other cad tools, which load these files correctly.
Can someone give a hint, where i can find the problem or maybe a solution?
Unfortunately at the moment, I am instructed to use exactly these OBJ files. So changing the file format is currently not an option.