Hi, I made a simple sphere in blender and added two textures to it. One was a stencil and one was the texture to go underneath. I exported the model to unity as a .fbx and the material exported but the textures didn’t. How can i get the textures into unity so that they still work as a stencil and a background?
Thank you to whoever helps
Just add the textures as assets in Unity, then drag them onto the imported materials. You only need to do this once.